May 25, 2009, 04:45 PM // 16:45
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#61
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Wilds Pathfinder
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my least favorite is nightfall - grind, the island takes forever to get off of if you start there, uninteresting storyline, the desert, and grind.
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May 25, 2009, 04:50 PM // 16:50
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#62
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Desert Nomad
Join Date: Jun 2006
Location: Look out!
Profession: E/
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Tough call. All have their annoyances. Prophecies has attribute quests super late in the game. Factions you level fast and get your attribute quests quickly but the quests are often annoying and repetitive, but you have to do all of them because you must be level 20 when you get off the island or it'll be much harder. Nightfall has the grindy sunspear requirement to get past certain levels. But to me, eotn is my least favorite. It's extremely short, but for some reason the missions annoy me, I dislike them, maybe its the constant cut scenes or how non-linear everything is, I don't know. But I have 10 chars, that have all finished all 4 campaigns, and eotn was the one I disliked most.
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May 25, 2009, 07:15 PM // 19:15
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#63
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: Burninating the countryside
Profession: D/
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Beginning: Pre>Shing Jea>>Istan
Middle: Elona Mainland>> Maguuma, crystal Desert, etc.>>>>>>>KC
End: Finally getting the **** out of KC >>> Realm of Torment = Ring of Fire Isles.
That's kind of how I see it.
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May 25, 2009, 07:20 PM // 19:20
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#64
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Academy Page
Join Date: May 2009
Location: Hong Kong
Profession: N/
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prophes, mission are long tho and the maps are boring, just like watching everywhere with similar texture
another is nightfall which is pain in the ass if u cant find player to play with u for HM
map is good tho
the worst map ever made is in faction...idea of city design was good tho but its way too complicate and hardly to see a walkable way on the rader
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May 25, 2009, 07:52 PM // 19:52
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#65
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Prophecies by far. It's overly long, most of it is a massive pain in the ass to travel through (I'm looking at you, Maguuma Jungle and Crystal Desert. I prefer being able to take 5 steps without drowning in a sea of insects and/or spiders, thank you!), you're hamstrung for 2/3 of the game (party size, henchmen level, to say nothing of henchmen build and AI), the quest rewards suck (why do the Titan Quests and Sorrow's Furnace only give you experience, again? I mean, I really need more of THAT /sarcasm), the attribute quests are near the end of the game and massively annoying, unstable boss spawns, etc...
About the only good thing is that Prophecies elementalist bosses don't one-man-spike you that way they do everywhere else in the game...
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May 25, 2009, 08:16 PM // 20:16
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#66
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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I can't really decide, truthfully.
Prophecies was long. There are nostalgics who will say that's part of the beauty of it, but at this point, I want to get a PvE char ready for PvP in a hurry, and I want it to look good. I don't want to have to slog through all the PvE'ery of it, and then get my attr points. The Ascension missions are really well-designed, as are the later Shiverpeak missions, but the beginning, the jungle, and the fire islands are awful to play through.
Factions is the fastest, but the enemies are a bunch of RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO and balls, especially with the BS exploding afflicted ones. They also forced the henchmen to use Factions skills, which means that the healers all use 10e powerheals and no real prots, and all the henchmen are horrible. Post-Temple Factions is good but the city is one of the worst parts of the game. The introduction of assassins and rits also ruin it.
Nightfall was powercreep and shitacular design. Ridiculous number of the skills at launch were massively overpowered, and the introduction of heroes killed pugging. Furthermore, and I know I'm not the only one here, but the whole "No Hero X, no mission" just arbitrarily forces you to play with heroes. The introduction of grind titles for PvE advancement was a terrible idea, and the concept of DoA, with absurd AI skills and stats just was ridiculous. Instead of good AI, they jacked up their power, which set the awful precedent for Hard Mode.
I'd have to say Nightfall is the worst. It looks the nicest, perhaps, and has some interesting pve to it, but it had the most profoundly negative impact on the game in full, and thus I reserve my hatred for it.
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May 26, 2009, 02:09 AM // 02:09
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#67
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Ascalonian Squire
Join Date: May 2009
Profession: A/E
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Prophecies by far. The campaign was overly long, missions were ridiculously long, characters were underdeveloped and the story was written by a 5 year old.
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May 26, 2009, 02:56 AM // 02:56
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#68
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Frost Gate Guardian
Join Date: Feb 2009
Guild: Angeldustrial Bonsai Muffins [FFS]
Profession: N/Me
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Quote:
Originally Posted by Hyperventilate
Hands down, Factions.
Why? The story blows chunks. Oh look, a plague. Hey, there's a plague over there, too! Wow! Another plague! Did that guy do it? Nah. HEY! YOU! Did you make this plague? No? That zombie did? Fantastic!
The explorables are simply amazing.
The rest? Meh... not so much.
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XD That was the most beautiful telling of the Factions storyline. Thanks for the laugh.
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May 26, 2009, 03:05 AM // 03:05
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#69
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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Eotn was a terrible way to finish off guildwars. It just felt like a bigger game that was modified and chopped into its current craptacular form due to anet deciding gw was dead. and whomever thought asurans were a good idea needs shot.
Factions from the beta onwards was a horrible experience. those canthan slums go on for years, and those damn afflicted.
Nightfall for introducing grind and titles.
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May 26, 2009, 05:31 AM // 05:31
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#70
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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I find a lot of people are mentioning grind, and I think there's something worth mentioning about it.
Grind has always existed in GW. Prophecies introduced it with it's insanely slow and boring leveling. Factions and Nightfall made it optional. So if anything, they are less grindy than prophecies, because at least there the grind is optional.
Just saying. Hate on those two all you want, but where grind is concerned, Proph is the worst offender.
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May 26, 2009, 11:20 AM // 11:20
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#71
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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Quote:
Originally Posted by reaper with no name
I find a lot of people are mentioning grind, and I think there's something worth mentioning about it.
Grind has always existed in GW. Prophecies introduced it with it's insanely slow and boring leveling. Factions and Nightfall made it optional. So if anything, they are less grindy than prophecies, because at least there the grind is optional.
Just saying. Hate on those two all you want, but where grind is concerned, Proph is the worst offender.
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uh no. Prophecies had a slower pace but the levelling was part of that progression. At no time have i ever needed to grind xp or repeatedly kill the same creatures in the same zones.
Might be a different case for those lazy players who got run through the game and ended up with a lvl2 at droks. Proph is unique in that sense as the other campaigns cannot be short circuited and large chunks of content be bypasssed.
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May 26, 2009, 11:27 AM // 11:27
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#72
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Desert Nomad
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Quote:
Originally Posted by reaper with no name
I find a lot of people are mentioning grind, and I think there's something worth mentioning about it.
Grind has always existed in GW. Prophecies introduced it with it's insanely slow and boring leveling. Factions and Nightfall made it optional. So if anything, they are less grindy than prophecies, because at least there the grind is optional.
Just saying. Hate on those two all you want, but where grind is concerned, Proph is the worst offender.
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I don't agree with that, really. If proph required "be level 12 to proceed" and stuff like that, I would see your point. Factions first introduced it, by requiring you to build up 10k lux/kurz faction before you were able to proceed. NF made it worse by requiring certain sunspear ranks before you could move on or get your extra attribute points. The grind is certainly NOT optional. EotN took it farther, requiring grind to buy armor and consumables...though this IS optional grind. But nowhere in proph do I remember having grind requirements to proceed or buy armor. Factions and NF = required grind. EotN = optional grind. Proph = no grind.
Last edited by Stolen Souls; May 26, 2009 at 11:33 AM // 11:33..
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May 26, 2009, 12:20 PM // 12:20
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#73
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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I'm not disagreeing that GW:EN introduced a ton more grind into the game, but the level of grind needed for armor really is minimal (a single armor at least). Playing through the campaign once and turning in the book is, in almost every case, plenty to get r5 in whatever title track after the PQs. It's like waiting until the end of a campaign to get prestige armor, just like is available at the end of Cantha and Elona.
I'm not a big fan of GW:EN per se, but I do think that in doing everything you'd normally do (repeat the campaign in HM, do all dungeons possible, Vanquish, etc.) you significantly reduce title point farming by actually playing the game. I farmed about 25k rep on Asura title for armor and maybe 40k on Norn through Vaettir, but I won't have to farm at all for the other two after having done LMotN, which is comprised of things I would have done anyway.
At any rate, I stick with Prophecies. As I mentioned earlier, playing with my friends who are new to GW, I think we'll cross over to Cantha a.s.a.p. or GW:EN at level 20 for some dungeons. Prophecies is simply too boring.
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May 26, 2009, 02:21 PM // 14:21
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#74
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Guild Wars: Flameable Asura.
Why? Because it doesn't exist XD
I love all the games so I can't point out a least favorite lol.
I love 95% of Factions, NF and EotN.
99% of Prophecies :P
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May 26, 2009, 02:43 PM // 14:43
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#75
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Academy Page
Join Date: Aug 2005
Location: Cambridge, UK
Guild: Metal Headz
Profession: Me/
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Has to be nightfall for me. Even though it intoduced Heroes to the world of GuildWars, I get very annoyed being forced to take a particular hero on a particular mission. Sometimes, my alliance like to all gang up and do a mission together. case in point - Dzagonur Bastion when the zmission rolled around. We couldn't take the full team of real players though, because Master of Whispers is required. For a game that is billed as a team game, it's very frustrating having to take a hero instead.
I'm glad EotN worked around that by keeping the relevant storyline hero 'present' even if that hero wasn't a part of the team.
If nightfall removed the sunspear point requirements and the hero requirements, it would actually jump up in my estimation, leaving Prophecies as my least favourite.
Factions is still my favourite. I feel like I learnt the most about the game on that campaign.
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May 26, 2009, 02:45 PM // 14:45
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#76
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Lion's Arch Merchant
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Quote:
Originally Posted by FengShuiDove
I'm not disagreeing that GW:EN introduced a ton more grind into the game, but the level of grind needed for armor really is minimal (a single armor at least). Playing through the campaign once and turning in the book is, in almost every case, plenty to get r5 in whatever title track after the PQs. It's like waiting until the end of a campaign to get prestige armor, just like is available at the end of Cantha and Elona.
I'm not a big fan of GW:EN per se, but I do think that in doing everything you'd normally do (repeat the campaign in HM, do all dungeons possible, Vanquish, etc.) you significantly reduce title point farming by actually playing the game. I farmed about 25k rep on Asura title for armor and maybe 40k on Norn through Vaettir, but I won't have to farm at all for the other two after having done LMotN, which is comprised of things I would have done anyway.
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Playing through the game and turning in the book is sufficient for one set of armor, as you noted.
But personally, I don't typically repeat the campaign on the same character in hard mode. I have done only a few dungeons. I don't find vanquishing to be fun. So all of these things you mention as "normal playing of the game" are not normal for me... thus they all feel like point grinding.
I can understand the desire to hold off on armor until you finish the game, like elite armors in Nightfall and Factions. But once I've finished the game on a character, let that character buy any armor they want. I certainly don't want to have to grind yet more points to buy a different set of armor.
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May 26, 2009, 02:55 PM // 14:55
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#77
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Academy Page
Join Date: Jan 2008
Profession: E/
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I'd have to say Factions. It's not that I didn't like it, it's just that prophecies and Nightfall were just more fun to me.
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May 26, 2009, 03:13 PM // 15:13
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#78
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by slowerpoke
Eotn was a terrible way to finish off guildwars. It just felt like a bigger game that was modified and chopped into its current craptacular form due to anet deciding gw was dead.
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That's... what EotN literally is, actually.
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May 26, 2009, 05:48 PM // 17:48
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#79
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Jungle Guide
Join Date: Jan 2009
Location: US
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You didn't like Nightfall? I loved Nightfall. Nice armor, storyline, end areas, and heros and inscriptions from the start. It also had the best music IMO and the areas were so beautiful. Fahranur, The First City is my favorite location out of ANY of the games. Istan I liked as a lot - the places were so varied and interesting and I genuinely enjoyed many of the side quests there.
I would say that Prophecies is my least favorite Really long, bad voice acting that, WAY overhyped Doppleganger (I beat mine in less than 10 seconds! Is that normal!? I did it by the skin of my teeth but I still can't believe it happened as it did), Crystal Desert had annoying as hell quests, many elites were during missions, wacky drops that aren't useful for anything (Water Wand of Trollslaying that halves casting time of Domination Magic? what the!?). Plus the areas were freaking huge! Factions I didn't really like the storyline of or get, but it had fun PvP added and Jade Sea/Echovald Forest which are cool. Plus it's pretty quick.
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May 26, 2009, 06:24 PM // 18:24
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#80
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Desert Nomad
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Quote:
Originally Posted by Emma Panzerbergen
Prophecies by far. The campaign was overly long, missions were ridiculously long, characters were underdeveloped and the story was written by a 5 year old.
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if you thought prophecies story was written by a five year old, how old was the person who wrote the factions story line?
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